Part III. Getting Symbolic

Getting Symbolic

In this part . . .

In this part . . .

Symbols can represent the deeper levels of life, and Flash symbols let you get down deep into the mechanics of animation. In this part, you discover the three kinds of symbols — graphic symbols, button symbols, and movie clip symbols — and how to use them.

In this part . . .

Manipulating symbols is a critical feature of Flash. Symbols enable you to easily place duplicate graphics in your movie without significantly increasing the movie's size, and symbols are necessary when you start to animate. This part of the book also gives you the lowdown on buttons, which are central to the Web lifestyle in the 21st century. Flash lets you create buttons that change when you pass the mouse cursor over them and again when you click them. You can even make animated buttons. Part III provides you with the basis for creating great animations.

In this part . . .

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