Deploying to a Target Device

Deployment to a physical device is very similar to deployment to an emulator. You just have to re-target the output to use an appropriate platform. The precise transport and target device that you use depends on the particular hardware platform.

Figure 3-7 shows the output options that select a physical device for output. In the case of this board, I used the new project wizard to create a Windows application. The default behavior of the code produced by this wizard is to display "Hello World" in the middle of the graphics screen.

Sending project output to a FreeScale development board.

Figure 3-7. Sending project output to a FreeScale development board.

Figure 3-8 shows the ...

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