Contents at a Glance
2 Introduction to 2D Graphics Using WPF
3 An Ancient Renderer Made Modern
5 An Introduction to Human Visual Perception
6 Introduction to Fixed-Function 3D Graphics and Hierarchical Modeling
7 Essential Mathematics and the Geometry of 2-Space and 3-Space
8 A Simple Way to Describe Shape in 2D and 3D
10 Transformations in Two Dimensions
11 Transformations in Three Dimensions
12 A 2D and 3D Transformation Library for Graphics
13 Camera Specifications and Transformations
14 Standard Approximations and Representations
15 Ray Casting and Rasterization
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