Preface

This book presents many of the important ideas of computer graphics to students, researchers, and practitioners. Several of these ideas are not new: They have already appeared in widely available scholarly publications, technical reports, textbooks, and lay-press articles. The advantage of writing a textbook sometime after the appearance of an idea is that its long-term impact can be understood better and placed in a larger context. Our aim has been to treat ideas with as much sophistication as possible (which includes omitting ideas that are no longer as important as they once were), while still introducing beginning students to the subject lucidly and gracefully.

This is a second-generation graphics book: Rather than treating all prior ...

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