Texture-Baking Controls

To bake a texture (technically, an image—from here on I will use the two terms less rigorously) in Blender, use the Bake panel in the Render tab of the Properties editor (shown in Figure 10-1). This contains all of Blender’s settings and tools for baking texture maps, including the following:

Bake . This button bakes images for the currently selected objects, using the bake settings you’ve defined.

Bake mode . These settings are used to set what kind of map you are baking.

Clear . This option clears the texture and replaces it with black before baking.

Margin . This option extends the baked textures out beyond the edges of the UV islands by the number of pixels you set to prevent seams showing on the mesh.

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