Particles for Hair

In order to make Blender’s basic particle system resemble fur or hair, we need to give it some guidance. First, we determine where and how we want the fur to grow, after which we can comb the resulting hair for more control over how it looks. But rather than do this for hundreds of thousands of hairs on a body, we’ll define a few hairs by hand as parent particles and then have Blender fill in the rest with child particles automatically. These stages are represented in Figure 9-2: First, the particle system is added 1; then, the hair is restricted to some areas with a vertex group 2; next, it’s combed 3; and finally, child particles are added 4. You then have a basic render 5.

Choosing an Object to Add Hair To

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