Materials for the Spider Bot

For the Spider Bot, I chose to use Blender’s Cycles renderer because it allowed me to create some nice shiny materials to complement the model. I began by creating a single material to apply to all the (textured) parts of the Spider Bot mesh. You can use the Material Utils Script to do this quickly: Simply enable it in Blender’s Add-Ons menu (User PreferencesAdd Ons) and use the shortcut Q to assign materials to all your selected objects at once. By default, when you create a new Cycles material for an object, Blender will assign a diffuse BSDF shader, like the one shown in Figure 12-26. The default material will be a plain matte white.

Editing Node Materials

To edit Cycles materials, use Blender’s Node editor, ...

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