Lighting the Spider Bot

We’ll be rendering the Spider Bot with Cycles. For this project, I wanted bright, dynamic lighting to show off the character’s shiny surface. I accomplished this with a mix of mesh lights and lamp objects. Since I wouldn’t be using world lighting, I set the color of the world background to black in the World tab of the Properties editor, and I set its intensity to 0 before continuing.

The principal lighting for the Spider Bot comes from the right from a point-lamp object with an orange color and high strength, as shown in Figure 13-18. This lamp is supplemented by a mesh light overhead that is composed of multiple planes with a light-emitting material. To create this light, I added a new plane object and moved it above ...

Get Blender Master Class now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.