Jungle Temple: Creating Incidental Details

While the ruined temple scene didn’t use a lot of sculpting, certain incidental details were easier to sculpt, such as patches of mud and rough ground (see Figure 6-38). I created these areas mainly by using the Clay brushes without a Multires modifier, opting to simply subdivide the mesh a few times in Edit mode instead. I could have sculpted some damage into the stone walls using alphas, but I felt that the relative flatness of the walls contrasted nicely with the chaos of the surrounding foliage, so I left the masonry smooth.

Some roughly sculpted patches of mud from the temple scene
Figure 6-38. Some roughly sculpted patches of mud from the temple scene ...

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