Editing UV Coordinates

To edit UV coordinates, we use Blender’s UV Image editor along with the 3D Viewport. In general, when working with UV coordinates, it’s useful to switch to Blender’s UV editing layout using the drop-down menu in the Info editor header (see Figure 8-2). This brings up the UV Image editor shown on the left and the 3D Viewport on the right.

It’s helpful to add a Properties editor between the UV Image editor and the 3D Viewport by rightclicking the border between them and choosing Split Area. When you set the new area as a Properties editor, you can access the Object Data tab for switching between different UV coordinate sets and the Render tab for accessing Texture Baking controls.

The UV Grid

We’ll use the UV Grid in ...

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