Creating the Spider Bot

To block in the Spider Bot, I needed only the basic parts of the body and legs. To generate more detailed ideas for the main parts of the body, I used sculpting and then retopologized the results and added more mechanical parts with traditional modeling.

Beginning with two cubes, one for the abdomen (back segment) and the other for the cephalothorax (head and body segment), I scaled them roughly to the correct proportions, as shown in Figure 4-30 1. By adding a Subsurf modifier (CTRL-1), I was able to get a more rounded shape without having to add and manually adjust lots of edge loops. Just adding a couple more edge loops brought me closer to the shapes I needed 2.

After joining the two cubes into the same object in Object ...

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