Blender Internal Materials

Blender Internal is Blender’s default render engine, and you can create materials for Blender Internal using the Materials and Textures tabs of the Properties editor. You can find the properties of materials in the Material tab (and the textures and aspects of a material they can be used to affect) in the Textures tab.

Blender Internal’s materials are pretty modular, allowing you to add and combine different material properties—such as specular reflections, mirror reflectivity, transparency, and subsurface scattering—simply by turning on the relevant options from the different panels in the Material tab (Figure 12-5), without having to start from scratch. Notice in the figure that all of the materials assigned to the ...

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