Adding a Particle System

Having added the basic hair vertex groups, I next created a particle system to “grow” the hair. To do so, I went to the Particles tab of the Properties editor and added a new particle system using the + icon on the right. (You can add additional particle systems to the same object and switch between them using the selector at the top of the Particles tab.)

Adding a new particle system brings up a whole slew of panels, like the ones shown earlier in Figure 9-1. I began modifying some of these. First, I changed the particle system type from an emitter of dynamic particles to a hair system by changing the type setting to Hair. This change initially caused the mesh to look like a crazy hairball. To turn the hair particle ...

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