Creating Blender's primitives

You've done well in learning how to select vertices, edges, and faces. As a change up, let's start out by looking at the ready-made objects that Blender has, which you can use as a start for modeling. In Chapter 2, Getting Comfortable using the 3D View, I listed the different kinds of objects that Blender handles. Now, you will create them yourself. The premade ones are called Blender's primitives. You make them in the 3D View. They will be created wherever the 3D Cursor is.

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