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Blender 3D Basics Beginner's Guide Second Edition by Gordon Fisher

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Chapter 2. Getting Comfortable Using the 3D View

In the previous chapter, you had a good introduction to animation and computer animation. You learned a little about how to make an animation come alive, and discovered that the animation principles are the same whether it's made in the old-fashioned way or with a computer. Now it's time to get into Blender itself.

In this chapter, you will learn about the following topics:

  • The idea behind Blender's windowing system
  • Manipulating and resizing the Blender windows
  • 3D coordinates and measuring in 3D
  • Learn how to navigate in the 3D View window
  • Discover how computers create and use colors

Exploring the Blender 3D interface

In the early days of Blender, the developers took a different approach to their user ...

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