FAQ

Here are some questions that might be on your mind:

Q) I am struggling with the content presented so far. Am I cut out for programming?

A) Setting up a development environment and getting your head round OOP as a concept is probably the toughest thing you will do in this book. As long as your game is functioning (drawing the background), you are ready to proceed with the next chapter.

Q) All this talk of OOP, classes, and objects is too much and kind of spoiling the whole learning experience.

A) Don't worry. We will keep returning to OOP, classes, and objects constantly. In Chapter 6: Object-Oriented Programming, Classes, and SFML Views, we will really begin to get grip with the whole OOP thing. All you need to understand for now is that SFML ...

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