This is the longest chapter of the book. There is a fair amount of theory, but the theory will give us the knowledge to start using Object-Oriented Programming (OOP) to powerful effect. Furthermore, we will not waste any time in putting that theory to good use. Before we explore C++ OOP, we will find out about and plan our next game project.
This is what we will do in the following chapter:
Playerclass to work
At this point, if you haven't already, I suggest you go and watch a video of Over 9,000 ...