The HelpScreenClass(es)

Next, let's implement the HelpScreen, HighscoreScreen, and GameScreen classes we used previously in the update() method.

We defined three help screens in Chapter 3, each more or less explaining one aspect of the game play. We now directly translate those to Screen implementations called HelpScreen, HelpScreen2, and HelpScreen3. They all have a single button that will initiate a screen transition. The HelpScreen3 screen will transition back to the MainMenuScreen. Figure 6–3 shows the three help screens with the drawing coordinates and touch areas.

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Figure 6–3. The three help screens, drawing coordinates, and touch areas. ...

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