Anticipation and Momentum in Knife Throwing
This exercise will give you more experience animating in 3ds Max. You will edit more in the Curve Editor (yeah!) and be introduced to the concepts of anticipation, momentum, and secondary movement. First, download the Knife project from this book’s companion web page. Set your 3ds Max project folder by choosing ApplicationManage Set Project Folder and selecting the Knife project that you downloaded.
Blocking Out the Animation
To begin this exercise, open the Animation_Knife_00.max file in the Knife project and follow along here:
1. Move the Time Slider to frame 30 and activate the Auto Key button.
2. Move the knife to the target object, as shown in Figure 6-1.