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AdvancED ActionScript 3.0: Design Patterns by Ben Smith

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Diagramming

You can make use of the Unified Modeling Language (UML) to further elaborate on your collaborations. Remember that there are various diagrams that can assist in describing object collaborations, but this book is only concerned with class diagrams.

Figures 11-35 through 11-37 illustrate your associated objects with the use of UML. One thing to note is the addition of the AbstractView object to which all objects extend. Its purpose will provide default behavior and allow polymorphism among all views.

Image

Figure 11-35. High-level diagram of your object collaborations

Figure 11-36. Magnified image of your product collaborations

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