PART V. Designing and Developing 3D User Interfaces

Thus far, we have focused on the low-level components of 3D UIs—input/output devices and interaction techniques. Through the guidelines presented in each chapter, we have shown you how to choose devices and techniques for your application that match its requirements and that will result in high levels of usability.

But how do you put all of these components together? What do complete 3D UIs look like? How do you verify that your system is easy to use, efficient, and satisfying? Addressing these questions is the focus of Part V.

As we discussed in Chapter 4, “General Principles of Human-Computer Interaction,” we recommend adhering to usability engineering principles (Gabbard et al. 1999) when ...

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