Chapter 4. General Principles of Human–Computer Interaction

This chapter serves as an introduction to general principles underlying the design of human–computer interfaces. Standard design and evaluation methods and guidelines are covered and linked to 3D UI design.

4.1 Introduction

In the previous chapter, we focused on the low-level perceptual, cognitive, and ergonomic capabilities of humans. In this chapter, we discuss how humans use those capabilities to interact with computers. We offer a broad overview of the HCI field, ranging from low-level human processor models to the high-level principles of activity theory, and include design guidelines and UX engineering processes for HCI practitioners.

While most of this book discusses specific ...

Get 3D User Interfaces now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.