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3D Math Primer for Graphics and Game Development by Ian Parberry, Fletcher Dunn

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Chapter 3

Multiple Coordinate Spaces

This chapter introduces the idea of multiple coordinate systems. It is divided into five main sections.

image  Section 3.1 justifies the need for multiple coordinate systems.

image Section 3.2 introduces some common coordinate systems. The main concepts introduced are:

image  World space

image  Object space

  Camera space

  Inertial ...

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