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3D for Graphic Designers by Ellery Connell

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CHAPTER 7

Studio Lighting and Rendering

With models completed and textures created, lighting and render setup are the final steps for creating a finished image. Lighting can help to accentuate details in an object, glamorizing or romanticizing it. Properly setting up a lighting scenario will allow you to adapt your renders to fit the needs of your project. This chapter covers the following:

  • Creating a studio environment with simple geometry
  • Setting up lighting based on geometry
  • Optimizing render settings for final output
  • Using high dynamic range (HDR) environments

Creating a Studio Environment with Simple Geometry

In Chapter 5, “Subdivision Surface Modeling,” you created models for lighting and environment setup. These will play a major factor ...

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