Chapter 4

Sculpting Hard-Surface Details

During my travels, I am often asked how to use ZBrush to create hard-edged shapes. This chapter shows you how to create something inspired by the work of Andrew Ley. You can find the original piece at andrewley.cgsociety.org/gallery/437338/. The piece has always captured my attention, so why not use it as a source to create something like a mechanical helmet in ZBrush? I also took some inspiration from the Gundam series for this piece.

The most important part of creating a hard-edged piece in ZBrush is to develop a workflow that maintains the quality you seek. In this chapter, you will find a few ideas for workflows for creating some cool hard-edged pieces.

  • Creating a hose component
  • Creating the front ...

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