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ZBrush Digital Sculpting Human Anatomy by Scott Spencer

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Introduction

Since you have picked up this book, it is apparent you have an interest in learning more about sculpting the human form. It may be to improve your digital sculptures for film, games, and other commercial applications; you may be exploring digital sculpting as a fine-art medium; or perhaps you just are just curious about an approach to creating figures in ZBrush. All of these are valid reasons to learn more about sculpting the human body.

The human form is so infnitely complex and full of subtleties that it can take a lifetime to master its many nuances. To me, the process of learning about the figure is like climbing a mountain. The mountain looks massive from afar, but once you start the journey, you reach a series of plateaus where ...

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