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ZBrush Digital Sculpting Human Anatomy by Scott Spencer

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Chapter 10. Creating a Costume

Creating a Costume

In this chapter you will make costume elements for the character you have sculpted. You will be making a formfitting superhero costume as well as some accessories to complete the look. To do this, you will use the ZBrush retopology tools introduced in Chapter 8, as well as an external polygon modeler, in this case Maya, a tool that's familiar to most 3D modelers. You will also use Photoshop, the industrystandard image-editing program. You can use the techniques in this chapter to create any kind of costume from superhero to solider to barbarian warrior, or even a regular guy in a shirt and pants. The choice is yours. ...

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