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ZBrush Digital Sculpting Human Anatomy by Scott Spencer

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Chapter 9. Texturing

Texturing

In this chapter, you'll learn techniques for creating a realistic skin texture for the male figure model using polypainting and reference imagery. Polypainting refers to the process of applying RGB values to the polygons of the model using the sculpting brushes. In essence, you are painting colors directly onto the geometry of the model. The colors you paint on the model can be converted into 2D texture maps, which are exported from ZBrush and can then be combined for rendering in a shader network and rendered in mental ray for Maya 2009. You can use these same texture maps in shader networks in similar 3D programs as well

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