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ZBrush Digital Sculpting Human Anatomy by Scott Spencer

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Chapter 1. Blocking In the Mesh

Blocking In the Mesh

In this chapter we will create a sculpting mesh. This is a very simple blocked-in model to serve as a foundation on which to sculpt the figure. We will look at two different methods of creating a mesh upon which to sculpt our figure. The mesh we create will be a very basic armature, which represents the most basic proportions of the figure. The idea is to create the most versatile base possible to support the sculpting in subsequent chapters. By making a complex base mesh you can lock yourself into certain shapes too early. By taking the approach we use here, which creates an extremely simple blocked-in model, we ...

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