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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games by Scott Spencer

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Chapter 10

Rendering the Enforcer

For this chapter, I have invited ZBrush and Maya expert Eric Keller to share his knowledge of the BPR rendering system. Eric has extensive experience with rendering for production across various platforms. His work with the ZBrush rendering system has been very impressive. You may know Eric from his books Mastering Maya as well as the staple ZBrush book, Introducing ZBrush. I am excited to have him sharing his techniques in this chapter!

This chapter covers techniques for rendering a creature directly in ZBrush using its advanced “BPR” (Best Preview Render) technology. ZBrush’s rendering capabilities have taken a massive leap forward with the recent release, giving you many creative options for generating amazing ...

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