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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games by Scott Spencer

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Chapter 9

Painting the Forest Spirit

In this chapter we will pose and paint the Forest Spirit character we created in Chapter 8, “Sculpting the Forest Spirit.” We will look at some of the considerations I used when posing the figure. We will also look at how to render base images outside of ZBrush. This requires touching on the ZBrush plug-in Decimation Master, which we cover in depth in Chapter 11, “ZBrush for Digital 3-D Printing.” We will then take our model to Maya, where we will create a scene file, lighting, and render passes using Maya render layers. These layers will be composited in Photoshop. Once in Photoshop, we will look at how to create an interesting character illustration using a limited palette.

We will keep the color unsaturated ...

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