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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games by Scott Spencer

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Chapter 8

Sculpting the Forest Spirit

In this chapter, we will be creating a character I call the Forest Spirit. This being is based on the ancient mythological character Pan and appears as a hybrid between human and animal forms. This lesson is a good exercise in anthropomorphism, the practice of ascribing human traits to non-human creatures. We will look at how to use human photo reference and animal reference to blend elements between the two. We will look at how to use shape language to create a softer character with a more empathetic look rather than one who communicates malicious intentions. We will also see how we can use the ZBrush brush set to create the sagging forms of an older body rather than a more fit anatomical form.

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