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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games by Scott Spencer

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Chapter 6

A Biomechanical Character

In this chapter, we will depart from working with more organic forms and examine how to conceptualize and create a more machined or manufactured shape. ZBrush typically lends itself to working out organic shapes quickly and intuitively. This presents a problem when the design called for industrial shapes, which are obviously manufactured.

In this chapter, we will execute a biomechanical design using some of the new hard surface and form sketching tools available since ZBrush 4.0. ZBrush includes an entire suite of brushes intended to let the artist sketch mechanical shapes much in the same way they might sketch organic forms. This has opened a new vista for using ZBrush as a concept design tool because it ...

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