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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games by Scott Spencer

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Chapter 4

Posing the Interdimensional Traveler

In this chapter we will take the design from Chapter 3, “The Interdimensional Traveler: A Full Body Character Design,” and begin to render it in a compelling final image. We will learn how to use Transpose to pose the figure, how to use the Layers menu to store pose data, and how to use the TimeLine to store views. We will also look at the concept of the golden rectangle to help us plan the composition and find the best image dimension for the final presentation. In Chapter 5, “Painting the Interdimensional Traveler,” we will look at how to composite ZBrush renders in Photoshop, using painting tools to add the final touches to the image.

Considerations in Posing

We will begin by looking at how to ...

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