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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games by Scott Spencer

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Chapter 3

The Interdimensional Traveler: A Full Body Character Design

In this chapter we will design and sculpt a bipedal character. This character walks on two legs—upright like a human—but we want to make sure that, even though he is a biped, his nature is entirely alien to human. As we talked about in Chapter 1, “ZBrush as a Character Design Tool,” this design is a character more than a creature: he has personality and character as well as an internal life. This will be somewhat malevolent in atmosphere, but it is important that this design inspire awe and some trepidation rather than total revulsion or fear. We will look at ways to break convention in silhouette, proportion, and structure to create a character that is new and interesting ...

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