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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games by Scott Spencer

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Chapter 2

The Character Portrait: Sculpting the Alien Mystic

In this chapter we will look at the process I take to design a character I call the alien Mystic. We will look at how I create this character based on instructions from a director called “a brief.” In the process of designing, we will see how basic shape language is used to create an interesting silhouette, which in turns helps to create an interesting character design. We will see how natural human anatomy can be pushed into the uncanny valley to create an alien face that has a basis in reality. This anchoring of fantasy characters in real-world anatomy helps the viewer accept the creature as a biologically viable creature and not just a blob of fantastic shapes with no physiological ...

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