Building a ZSphere Biped

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You are now ready to apply your knowledge of the theory behind ZSpheres and some of their basic controls to creating a biped character. Follow the steps in this section to build a humanoid armature and generate a polygon mesh as a base for sculpting. For a video of this process, see the accompanying DVD.

Don’t be too concerned with generating a highly accurate silhouette or intricate edge loops at this stage. The point of this exercise is to create a general base on which to sculpt. With the ZBrush topology tools, you can generate any kind of base mesh you like after the sculpting is done.

1. Initialize ZBrush to clear ...

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