Chapter 9. Rendering ZBrush Displacements in Maya

Rendering ZBrush Displacements in Maya

After sculpting and painting your character in ZBrush, you may want to transfer your work into another application such as Maya or 3ds Max for animation and rendering. Your final product may be for film, video games, or even print. By giving you a method of rendering your ZBrush work in other applications, Pixologic has opened the door for ZBrush to become a staple in professional entertainment industry pipelines.

Rendering ZBrush Displacements in Maya

Although most applications cannot render millions of polygons, and at this time no application ...

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