Chapter 5. Texture Painting
In this chapter we'll look at creating color maps in ZBrush. This is accomplished with a combination of hand-painting textures and projecting texture elements from photography onto the mesh or onto a UV texture map. When painting textures in ZBrush, you can take one of two approaches: UV projection or PolyPainting.
UV projection requires that a mesh have texture coordinates from either ZBrush or an external application. These texture coordinates are called UVs. UVs represent a method for the computer to unwrap a 3D object ...
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