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XNA Game Studio 4.0 Programming: Developing for Windows by Dean Johnson, Tom Miller

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Chapter 11. Understanding Performance

There is an old adage in which there are two steps you need to follow to optimize your performance. Step one is “Don’t do it.” Step two, which for experts is “’Don’t do it yet.” This is good advice, so let’s make a goal in this chapter to get you on your way to step two. In this chapter, you’ learn:

• General performance guidelines

• Graphics performance

• Measuring performance

One of the biggest concerns people seem to have (even to this day) is that managed code cannot perform well enough. This was somewhat understandable years ago when managed code was new and everyone wasn’t sure how to write code for it, but the managed runtime has been out for years now. The fourth version came out with Visual Studio ...

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