One of the things you’ve seen only indirectly is how graphics devices’ states and textures interact to form the final output that is rendered to the screen. This chapter delves into this topic more deeply.
Those who are familiar with the previous versions of XNA Game Studio might notice that this is one area where major changes were made. There was a wide variety of reasons, including the fact that it was confusing (and difficult) to ensure the correct values were set, and there were many different options. Although there are still quite a few options available, they’re better organized now and much easier to use and set. In this chapter you will learn about:
• Blend States
• Depth States
• Render Targets ...