Appendix A. Reach vs. HiDef Chart

XNA Game Studio 4.0 introduced the GraphicsProfile to guarantee a set of features that a specific platform supports. In previous versions of XNA Game Studio and other graphics APIs, the developer was responsible for querying a large number of capabilities for the hardware that ran the software. The developer had to tailor their game to utilize only features that were available.

A GraphicsProfile enables developers to know that a specific set of features is available for a game and to focus on writing the game.

The GraphicsProfile is discussed more in Chapter 4, “Introduction to 3D Graphics.” In this appendix you learn the differences between the Reach and HiDef profiles.

Graphics Profile Differences of Reach ...

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