Create your own exciting games with Visual Basic and Microsoft XNA 4.0
Visual Basic edition of Kurt Jaegers' XNA 4.0 Game Development by Example. The first book to target Visual Basic developers who want to develop games with the XNA framework
Dive headfirst into game creation with Visual Basic and the XNA Framework
Four different styles of games comprising a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer
Games that gradually increase in complexity to cover a wide variety of game development techniques
Focuses entirely on developing games with the free version of XNA
Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively.
Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0
XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.
This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.
This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.
By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
A step-by-step tutorial for using Visual Basic with Microsoft XNA to create four different styles of video games.