Time for action – the Camera class

  1. Create a new class called Camera.cs in the "Tile Engine" project.
  2. Add the following using directive to the top of the class file:
    using Microsoft.Xna.Framework;
  3. Modify the declaration of the Camera class to make it public and static:
    public static class Camera
  4. Add declarations to the Camera class:
    #region Declarations
    private static Vector2 position = Vector2.Zero;
    private static Vector2 viewPortSize = Vector2.Zero;
    private static Rectangle worldRectangle = new Rectangle(0, 0, 0, 0);
    #endregion
  5. Add properties to the Camera class:
    #region Properties public static Vector2 Position { get { return position; } set { position = new Vector2( MathHelper.Clamp(value.X, worldRectangle.X, worldRectangle.Width - ViewPortWidth), ...

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