Time for action – building the Enemy class
- Add a new class called Enemy to the Robot Rampage project.
- Add the following
using
directives to the top of the class file:using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics;
- Add declarations to the Enemy class:
#region Declarations public Sprite EnemyBase; public Sprite EnemyClaws; public float EnemySpeed = 60f; public Vector2 currentTargetSquare; public bool Destroyed = false; private int collisionRadius = 14; #endregion
- Add a constructor to the Enemy class:
#region Constructor public Enemy( Vector2 worldLocation, Texture2D texture, Rectangle initialFrame) { EnemyBase = new Sprite( worldLocation, texture, initialFrame, Vector2.Zero); EnemyBase.CollisionRadius = collisionRadius; Rectangle ...
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