Time for action – handling input

  1. Add the following declarations to the declarations region of the Player class:
    private static Vector2 baseAngle = Vector2.Zero;
    private static Vector2 turretAngle = Vector2.Zero;
    private static float playerSpeed = 90f;
  2. Add the methods to handle keyboard and gamepad input to the Player class:
    #region Input Handling
    private static Vector2 handleKeyboardMovement(KeyboardState keyState)
    {
        Vector2 keyMovement = Vector2.Zero;
        if (keyState.IsKeyDown(Keys.W))
            keyMovement.Y--;
    
        if (keyState.IsKeyDown(Keys.A))
            keyMovement.X--;
    
        if (keyState.IsKeyDown(Keys.S))
            keyMovement.Y++;
    
        if (keyState.IsKeyDown(Keys.D))
            keyMovement.X++;
    
        return keyMovement;
    }
    
    private static Vector2 handleGamePadMovement(GamePadState gamepadState)
    { return ...

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