Time for action – supporting collision detection
- Add the properties and methods needed to support collision detection to the Sprite class:
public Rectangle BoundingBoxRect { get { return new Rectangle( (int)location.X + BoundingXPadding, (int)location.Y + BoundingYPadding, frameWidth - (BoundingXPadding * 2), frameHeight - (BoundingYPadding * 2)); } } public bool IsBoxColliding(Rectangle OtherBox) { return BoundingBoxRect.Intersects(OtherBox); } public bool IsCircleColliding(Vector2 otherCenter, float otherRadius) { if (Vector2.Distance(Center, otherCenter) < (CollisionRadius + otherRadius)) return true; else return false; }
What just happened?
The BoundingBoxRect
property provides a Rectangle
object equivalent to the location and size of the sprite ...
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