RotateTransform3Ds are used to rotate 3D objects in space. The rotation is described by a
Rotation3D is an abstract class with two concrete implementations:
AxisAngleRotation3D—Rotates the object around the specified
Axis by the number of degrees given by the
Angle property. This is usually the most convenient and human-readable way to describe 3D rotations.
QuaternionRotation3D—Specifies the rotation as a
Quaternions are a clever encoding of an
Angle rotation with some nice properties that ...