Chapter 10. Publishing to the Market

In the mobile world, there are three big OSes, and each OS platform has its own store for applications. In this chapter, we will learn how to publish an application on all three stores in order to reach the maximum user base.

When the App Store launched in 2008, it provided an exciting new way for developers to distribute their apps and games to iPhone users. Since then, stores are the place where end users find applications and games, read reviews about them, view screenshots/watch videos of them in action, and install them to their devices. Each store has their own unique publishing policies and mechanisms. The stores are as follows:

  • On iOS, Apple has the App Store
  • On Android, Google has the Play Store
  • On Windows, ...

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