Chapter 16. Object Manipulation

In this chapter

  • Copying an Object

  • Deleting an Object

  • Refreshing Objects

  • Parsing for an Object

  • Managing Object Handles

  • Mangaging the Status of an Object

  • Processing User Navigation of Objects

  • Next Steps

Chapter 15,"Common Object Definition," led you through the definition of the data structures used to create the common graphic object as well as the unique structures for representing the supported graphic object types in the Graphics Editor.

Using the methods and data fields provided by the common object data structure, the Graphics Editor can build functions capable of managing objects without regard to their type.

This chapter introduces the functions that manipulate objects generically.

Note

Many of the functions presented ...

Get X Window Programming from Scratch now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.